    
	enum HydroHeatSubGameData
    {
		SGDIDX_MULTIPLIER_FEATURE = SGDIDX_END_BASE_SUB_GAME_DATA_RESERVED_RANGE,
		SGDIDX_ADDED_WILDS_SUBST_R1,
		SGDIDX_ADDED_WILDS_PAYOUT_R1,
		SGDIDX_ADDED_WILDS_SUBST_R2,
		SGDIDX_ADDED_WILDS_PAYOUT_R2,
		SGDIDX_ADDED_WILDS_SUBST_R3,
		SGDIDX_ADDED_WILDS_PAYOUT_R3
	};

	enum CurtainPickTrigger
	{
		cpNone,
		cpTriggered
	};

    enum ClassConstants
    {
        // Game Modes
        MODE_NORMAL = 0,
        MODE_FREE_SPIN = 1, 

		// Notes
		NOTE_WILD_SUBSTITUTION = 0,
        NOTE_GAME_MULTIPLIER = 1,
		NOTE_ADDED_WILDS_R1 = 2,
		NOTE_ADDED_WILDS_R2 = 3,
		NOTE_ADDED_WILDS_R3 = 4,
		NOTE_FREE_GAMES_MULTIPLIER = 5,
		
		// Multipliers
        FREE_GAME_MULTIPLIER = 2,

		// Bonus
		CURTAIN_FEATURE_BONUS = 0,

		// Probability tables
		ADDED_WILDS_R1 = 0,
		ADDED_WILDS_R2 = 1,
		ADDED_WILDS_R3 = 2,
		CURTAIN_FEATURE = 3,
		MULTIPLIER_FEATURE = 3,			// Same probability table for Curtain and Multiplier feature triggered
		CURTAIN_FEATURE_PRIZE = 4,
		MULTIPLIER_FEATURE_PRIZE = 5
    };

    enum SpinResult
    {
		EVT_LOSER,
		EVT_SCATTER_NEAR_MISS,
		EVT_TWO_SCATTER,
		EVT_TWO_NINE,
		EVT_TWO_WILD,
		EVT_THREE_SCATTER,
		EVT_THREE_NINE,
		EVT_THREE_TEN,
		EVT_THREE_JACK,
		EVT_FOUR_SCATTER,
		EVT_THREE_QUEEN,
		EVT_THREE_KING,
		EVT_THREE_ACE,
		EVT_THREE_FIGHTER2,
		EVT_THREE_FIGHTER3,
		EVT_THREE_RABBIT,
		EVT_FOUR_NINE,
		EVT_FOUR_TEN,
		EVT_THREE_FIGHTER1,
		EVT_FOUR_JACK,
		EVT_FOUR_QUEEN,
		EVT_FIVE_SCATTER,
		EVT_FOUR_KING,
		EVT_FOUR_ACE,
		EVT_THREE_WILD,
		EVT_FOUR_RABBIT,
		EVT_FIVE_NINE,
		EVT_FIVE_TEN,
		EVT_FIVE_JACK,
		EVT_FIVE_QUEEN,
		EVT_FIVE_KING,
		EVT_FOUR_FIGHTER2,
		EVT_FOUR_FIGHTER3,
		EVT_FIVE_ACE,
		EVT_FOUR_FIGHTER1,
		EVT_FIVE_RABBIT,
		EVT_FOUR_WILD,
		EVT_FIVE_FIGHTER2,
		EVT_FIVE_FIGHTER3,
		EVT_FIVE_FIGHTER1,
		EVT_FIVE_WILD,
		EVT_RING_PRIZE,
		EVT_RANDOM_PROGRESSIVE_WINNER,
		NUM_VALID_SPIN_RESULTS,
		EVT_INVALID,
	};

    enum WheelContents 
    {
		ICON_WILD,
		ICON_FIGHTER1,
		ICON_FIGHTER2,
		ICON_FIGHTER3,
		ICON_RABBIT,
		ICON_ACE,
		ICON_KING,
		ICON_QUEEN,
		ICON_JACK,
		ICON_TEN,
		ICON_NINE,
		ICON_SCATTER,
		NUM_VALID_ICONS,
		ICON_INVALID
    };



	
